3D Modelling & Photogrammetry

There are a few examples of some 3D modelling and photogrammetry work i have done. These are viewable as interactive 3D models that can viewed on a flat screen or aditionally viewed from within virtual reality with a headset.

This is a character I designed in virtual reality using a voxel based sculpting technique.

This is some more architecural visualisation for a immersive space for a music festival which i built using a combination of hard suface modelling in Maya and voxel based sulpting with Oculus Medium in VR.

This a 3D model of a lamp I designed showcasing my ability to fully previsualize something I can later build in pyhsical reality.

This is a model of my office chair demonstrating my ability to 3D model real life objects at a high level of acuracy

This a photogrammetry capture of a Romanesco Broccoli demonstrating the level I can capture of real life objects which can be useful for virtual reality experiences and previsualization.

This model was created using photogrammetry and then reduced from 1.5 million polygons to 5,000 polygons, while still retaining detail through the texures. This demonsrates my ability to make VR games engine optimised assets from real life objects.

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Interactive Art